Add native IK-style capture processing, Artifact Inventory, explicit promotion and single-result review. Confirm the three live OCR corrections in the eval corpus and preserve extraction/value separation.
3.7 KiB
Genshin Artifact Assistant
Local Windows-first Electron app for scanning Genshin Impact artifacts, triaging them, and suggesting simple character builds without depending on external scanner or optimizer tools as the main workflow.
Current MVP
- Electron + React + TypeScript app shell with a C# sidecar for fast read-only scan input/capture.
- Artifact-first scanner scope. Weapons, materials, and character details are intentionally not active scanner features yet.
- Smart Capture for the currently visible artifact detail view with focused OCR crops, parser confidence, and review notes.
- Visible-inventory auto-scan baseline with read-only tile selection, detail verification, OCR, parse, store/review, scroll, and summary.
- Native IK-style artifact capture path that writes card crops and run artifacts for post-capture processing.
- Vendored Inventory Kamera
inventorylistsunderdata/ik-inventorylistsas artifact reference data. - Scan result rail plus Inventory view for native results, stored artifacts, crop previews, IK/GOOD match state, explicit promotion, single-result review/edit/approve, and Artifact-only pipeline state.
- GOOD import/export, review samples, OCR eval, diagnostics, local artifact store, demo triage/build views, and read-only overlay preview shell.
Documentation
This project uses the engineering template from https://git.noveria.net/bao/template adapted to this app:
- AGENTS.md
- docs/CURRENT_STATUS.md
- docs/PROJECT.md
- docs/ARCHITECTURE.md
- docs/CONVENTIONS.md
- docs/DECISIONS.md
- docs/CHECKLISTS.md
- docs/workflow.md
Run
npm install
npm run dev
Use the Electron app window for scanner work. The browser preview does not expose the local capture bridge.
Input/Capture helper (C# sidecar)
Input automation and screen capture run through a compiled C# sidecar
(native/input-helper, see ADR-008). Build it once:
npm run helper:build # requires the .NET SDK; produces a self-contained exe
The app auto-detects the exe (INPUT_HELPER_EXE env override → packaged
resources/input-helper → native/input-helper/bin/publish). If the exe is not
present it falls back to the embedded PowerShell helper, so the app still runs
without the .NET build - just slower and with the old per-frame temp-file capture.
Automatischer Scan: als Administrator starten
Genshin läuft erhöht (Administrator). Windows (UIPI) verwirft dann alle simulierten Maus-Eingaben aus einer nicht-erhöhten App - SendInput meldet dabei trotzdem Erfolg. Für den automatischen Scan muss die App deshalb ebenfalls erhöht laufen:
npm run dev:admin(oder Doppelklick aufdev-admin.cmd) - öffnet aus einem normalen Terminal heraus einen UAC-Prompt und startet danachnpm run devin einem neuen Administrator-Fenster.- Alternativ: Terminal per Rechtsklick "Als Administrator ausführen" öffnen und darin normal
npm run devstarten.
Der UAC-Prompt lässt sich nicht dauerhaft abschalten; das ist Windows-Design. Die gepackte App fordert Admin-Rechte über requestedExecutionLevel: requireAdministrator selbst an. Die App zeigt im Scanner-Header und in der Scanner-Diagnose nur an, ob sie gerade erhöht läuft - sie startet sich nicht selbst neu.
Validate
npm run lint
npm test
npm run build
Safety Boundaries
- No memory reads.
- No hooks or process injection.
- No game file modification.
- No automatic delete, enhance, feeding, or resource-spending actions.
- In-game lock/marking is a future opt-in module and remains disabled in this MVP.