Implements ADR-009 (structure + preprocessing; exact IK fixed coordinates still
need calibration against a reference 16:9 screenshot).
- src/lib/layoutProfile.ts: pure, unit-tested geometry for the artifact screen -
detail rect, the four detail crops, inventory rect/count crop, 5-col grid,
16:9 detection, aspect label, and an off-16:9 support warning. Single source of
truth; electron/main.ts now delegates all crop/grid geometry to it and keeps
colour detection only as the detail-rect fallback.
- src/lib/ocrPreprocess.ts: pure, unit-tested Otsu binarization with inversion
(artifact text is the bright foreground) over a BGRA bitmap.
- main.ts: OCR now reads an upscaled + binarized copy of each crop; the original
crop is retained for the diagnostics UI. CaptureResult carries layout info
{ aspect, isSixteenNine, warning }.
NOTE: image preprocessing changes the OCR input and cannot be validated by the
text-level eval harness; it needs a live Genshin 16:9 capture to confirm/tune
(threshold, invert, upscale factor). 88 tests + build green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Genshin Artifact Assistant
Local Windows-first Electron app for scanning Genshin Impact artifacts, triaging them, and suggesting simple character builds without depending on Inventory Kamera or Genshin Optimizer as the main workflow.
Current MVP
- Electron + React + TypeScript app shell.
- Dark purple fintech/glassmorphism UI direction.
- Genshin capture source discovery.
- Smart Capture that focuses Genshin, hides the app, captures the primary screen, and restores the app.
- Artifact detail-panel crop detection with focused OCR regions.
- OCR parser for artifact name, slot, main stat, substats, set, equipped character, confidence, and review notes.
- Demo triage and build suggestion views.
- Read-only overlay preview shell.
Documentation
This project uses the engineering template from https://git.noveria.net/bao/template adapted to this app:
- AGENTS.md
- docs/PROJECT.md
- docs/ARCHITECTURE.md
- docs/CONVENTIONS.md
- docs/DECISIONS.md
- docs/CHECKLISTS.md
- docs/workflow.md
Run
npm install
npm run dev
Use the Electron app window for scanner work. The browser preview does not expose the local capture bridge.
Input/Capture helper (C# sidecar)
Input automation and screen capture run through a compiled C# sidecar
(native/input-helper, see ADR-008). Build it once:
npm run helper:build # requires the .NET SDK; produces a self-contained exe
The app auto-detects the exe (INPUT_HELPER_EXE env override → packaged
resources/input-helper → native/input-helper/bin/publish). If the exe is not
present it falls back to the embedded PowerShell helper, so the app still runs
without the .NET build - just slower and with the old per-frame temp-file capture.
Automatischer Scan: als Administrator starten
Genshin läuft erhöht (Administrator). Windows (UIPI) verwirft dann alle simulierten Maus-Eingaben aus einer nicht-erhöhten App - SendInput meldet dabei trotzdem Erfolg. Für den automatischen Scan muss die App deshalb ebenfalls erhöht laufen:
npm run dev:admin(oder Doppelklick aufdev-admin.cmd) - öffnet aus einem normalen Terminal heraus einen UAC-Prompt und startet danachnpm run devin einem neuen Administrator-Fenster.- Alternativ: Terminal per Rechtsklick "Als Administrator ausführen" öffnen und darin normal
npm run devstarten.
Der UAC-Prompt lässt sich nicht dauerhaft abschalten; das ist Windows-Design. Die gepackte App fordert Admin-Rechte über requestedExecutionLevel: requireAdministrator selbst an. Die App zeigt im Scanner-Header und in der Scanner-Diagnose nur an, ob sie gerade erhöht läuft - sie startet sich nicht selbst neu.
Validate
npm run lint
npm test
npm run build
Safety Boundaries
- No memory reads.
- No hooks or process injection.
- No game file modification.
- No automatic delete, enhance, feeding, or resource-spending actions.
- In-game lock/marking is a future opt-in module and remains disabled in this MVP.