b53c7fb736
Features: - Category viewer ranges + subcategory templates (admin group modal, tree workspace) - Nomination enrichment via TwitchTracker API (NominationEnrichmentService, TwitchTrackerViewerStatsProvider) with admin tracking rules editor - Nomination group tracker: CategoryGroupName as primary identifier, CategoryId stays as nullable legacy field; StreamerIdentity table - Dynamic showact application form builder (AdminShowactFormBuilder, ShowactApplicationSchedule) - Session idle timeout setting (AdminSessionTimeoutCard) - Share URLs for X and Discord (SiteSettings, public extras) - Workflow rules now stored per season (falls back to global SiteSettings) - New admin routes: settings/access, settings/workflows, tracking-rules - New admin review workspace with subcategory tabs - AdminCategoriesView rebuilt with group/subcategory modals Migrations (all additive): - AddShareUrls, AddShowactDynamicForm, AddCategoryViewerRanges, AddSessionIdleTimeoutSettings, AddSeasonSubcategoryTemplates, AddNominationGroupTrackerIdentity, AddShowactApplicationSchedule, AddSeasonWorkflowRulesJson Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
23 lines
931 B
C#
23 lines
931 B
C#
namespace Backend.Domain;
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public sealed class Candidate
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{
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public int Id { get; set; }
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public int SeasonId { get; set; }
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public Season Season { get; set; } = null!;
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public int CategoryId { get; set; }
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public Category Category { get; set; } = null!;
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public int? StreamerIdentityId { get; set; }
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public StreamerIdentity? StreamerIdentity { get; set; }
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public string DisplayName { get; set; } = string.Empty;
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public string ChannelSlug { get; set; } = string.Empty;
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public string Platform { get; set; } = "Twitch";
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public int NominationTally { get; set; }
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public string AcceptanceStatus { get; set; } = "open";
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public string? AcceptanceNote { get; set; }
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public string? ClipCompilationUrl { get; set; }
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public string? ClipCompilationTitle { get; set; }
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public string? ClipCompilationPlatform { get; set; }
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public string ClipEmbedStatus { get; set; } = "unchecked";
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}
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