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nexus/frontend/src/components/team/TeamNetwork.vue
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feat: AI Team Network – Bézier lines, parallel routing, pulse animation
- SVG-Layer hinter Cards mit Bézier-Kurven (C-Pfad)
- 4 Linien starten parallel an Iris' unterer Mitte, keine Überschneidungen
- Links-Spalte: Linien kurven nach links, treffen rechte Card-Kante
- Rechts-Spalte: Linien kurven nach rechts, treffen linke Card-Kante
- JS-Pulse-Animation via requestAnimationFrame (~3s/Cycle)
- Aktive Agenten: glow box-shadow, hellere Linien, full-opacity Puls
- Responsive ResizeObserver, mobile Single-Column
- Titel 'AI Team Network', Legende (active/idle/pulse)
2026-06-09 21:37:12 +02:00

418 lines
11 KiB
Vue

<script setup lang="ts">
import { ref, onMounted, onUnmounted, nextTick, computed } from 'vue'
import AgentCard from './AgentCard.vue'
interface AgentData {
id: string
name: string
role: string
description: string
tags: string[]
color: string
icon: string
hero?: boolean
}
const props = defineProps<{
agents: AgentData[]
heroId?: string
activeAgents?: string[]
}>()
const emit = defineEmits<{
select: [id: string]
}>()
// ── Layout refs ──
const networkRef = ref<HTMLDivElement | null>(null)
interface CardBox {
left: number
right: number
top: number
bottom: number
cx: number
cy: number
width: number
height: number
}
const cardPositions = ref<Record<string, CardBox>>({})
const svgWidth = ref(0)
const svgHeight = ref(0)
// ── Computed data ──
const hero = computed(() => props.agents.find(a => a.id === props.heroId) ?? props.agents[0])
const childAgents = computed(() => props.agents.filter(a => a.id !== props.heroId))
function isActive(id: string): boolean {
return props.activeAgents?.includes(id) ?? false
}
// ── Position measurement ──
function updatePositions() {
if (!networkRef.value) return
const rect = networkRef.value.getBoundingClientRect()
svgWidth.value = rect.width
svgHeight.value = rect.height
const cards = networkRef.value.querySelectorAll('[data-agent-id]')
const positions: Record<string, CardBox> = {}
cards.forEach(el => {
const id = el.getAttribute('data-agent-id')
if (!id) return
const r = el.getBoundingClientRect()
positions[id] = {
left: r.left - rect.left,
right: r.left + r.width - rect.left,
top: r.top - rect.top,
bottom: r.top + r.height - rect.top,
cx: r.left + r.width / 2 - rect.left,
cy: r.top + r.height / 2 - rect.top,
width: r.width,
height: r.height,
}
})
cardPositions.value = positions
}
// ── SVG path computation ──
interface ConnectionPath {
d: string
length: number
}
const connectionPaths = computed<Record<string, ConnectionPath | null>>(() => {
const result: Record<string, ConnectionPath | null> = {}
const pos = cardPositions.value
const heroEntry = props.agents.find(a => a.id === props.heroId)
const heroId = heroEntry?.id ?? ''
const iris = heroId ? pos[heroId] : undefined
if (!iris) return result
const children = childAgents.value
const total = children.length
if (total === 0) return result
for (let idx = 0; idx < total; idx++) {
const agent = children[idx]
const agentPos = pos[agent.id]
if (!agentPos) {
result[agent.id] = null
continue
}
// Spread start points across Iris bottom edge (30%-70% range)
const t = total > 1 ? idx / (total - 1) : 0.5
const startX = iris.left + iris.width * (0.30 + t * 0.40)
const startY = iris.bottom - 1
// Determine column: left or right of Iris center
const isLeftColumn = agentPos.cx < iris.cx
// End point: approach from side, 8px before card edge
const endX = isLeftColumn ? agentPos.right - 8 : agentPos.left + 8
const endY = agentPos.cy
// Bézier control points
const cp1x = startX
const cp1y = startY + 40
const cp2x = endX + (isLeftColumn ? 50 : -50)
const cp2y = endY - 10
const d = `M ${startX} ${startY} C ${cp1x} ${cp1y}, ${cp2x} ${cp2y}, ${endX} ${endY}`
result[agent.id] = { d, length: 0 }
}
return result
})
// ── Pulse animation (JS-driven via requestAnimationFrame) ──
let animFrameId: number | null = null
let lastAnimTime = 0
// Track path elements and animation offset per agent
const pathElements = ref<Record<string, SVGPathElement | null>>({})
const pulseElements = ref<Record<string, SVGPathElement | null>>({})
const pulseOffsets = ref<Record<string, number>>({})
function storePathRef(id: string) {
return (el: SVGPathElement | null) => {
pathElements.value[id] = el
}
}
function storePulseRef(id: string) {
return (el: SVGPathElement | null) => {
pulseElements.value[id] = el
}
}
/** Refresh path lengths and pulse dasharrays from current SVG elements */
function refreshPathLengths() {
for (const id of childAgents.value.map(a => a.id)) {
const pathEl = pathElements.value[id]
const pulseEl = pulseElements.value[id]
const p = connectionPaths.value[id]
if (pathEl && p) {
p.length = pathEl.getTotalLength()
}
if (pulseEl && p && p.length > 0) {
if (pulseOffsets.value[id] === undefined) {
pulseOffsets.value[id] = 0
}
pulseEl.setAttribute('stroke-dasharray', `10 ${p.length}`)
pulseEl.setAttribute('stroke-dashoffset', String(-pulseOffsets.value[id]))
}
}
}
function startPulseAnimation() {
const speeds: Record<string, number> = {}
refreshPathLengths()
for (const id of childAgents.value.map(a => a.id)) {
const p = connectionPaths.value[id]
if (p && p.length > 0) {
speeds[id] = p.length / 3000 // full traversal in ~3s
if (pulseOffsets.value[id] === undefined) {
pulseOffsets.value[id] = 0
}
}
}
lastAnimTime = performance.now()
function tick(now: number) {
const dt = now - lastAnimTime
lastAnimTime = now
const children = childAgents.value
for (let i = 0; i < children.length; i++) {
const id = children[i].id
const pathEl = pathElements.value[id]
const pulseEl = pulseElements.value[id]
const p = connectionPaths.value[id]
if (!pathEl || !pulseEl || !p) continue
const len = p.length
if (len <= 0) continue
const currentOffset = pulseOffsets.value[id] ?? 0
const newOffset = currentOffset + (speeds[id] ?? len / 3000) * dt
const cycleLen = len + 10
pulseOffsets.value[id] = newOffset > cycleLen ? newOffset % cycleLen : newOffset
pulseEl.setAttribute('stroke-dashoffset', String(-pulseOffsets.value[id]))
}
animFrameId = requestAnimationFrame(tick)
}
animFrameId = requestAnimationFrame(tick)
}
function stopPulseAnimation() {
if (animFrameId !== null) {
cancelAnimationFrame(animFrameId)
animFrameId = null
}
}
// ── Lifecycle ──
let resizeObserver: ResizeObserver | null = null
onMounted(async () => {
await nextTick()
updatePositions()
// Wait for SVG to render so path refs are populated
await nextTick()
updatePositions()
refreshPathLengths()
startPulseAnimation()
resizeObserver = new ResizeObserver(() => {
updatePositions()
// Paths changed — recalculate lengths and dasharrays
requestAnimationFrame(() => {
refreshPathLengths()
})
})
if (networkRef.value) {
resizeObserver.observe(networkRef.value)
}
})
onUnmounted(() => {
stopPulseAnimation()
resizeObserver?.disconnect()
})
</script>
<template>
<div ref="networkRef" class="team-network">
<!-- SVG Connection Layer -->
<svg
v-if="svgWidth > 0 && svgHeight > 0"
class="network-svg"
:width="svgWidth"
:height="svgHeight"
:viewBox="`0 0 ${svgWidth} ${svgHeight}`"
xmlns="http://www.w3.org/2000/svg"
>
<defs>
<filter
v-for="agent in childAgents"
:key="`glow-${agent.id}`"
:id="`glow-${agent.id}`"
x="-30%" y="-30%" width="160%" height="160%"
>
<feGaussianBlur stdDeviation="4" result="blur" />
<feMerge>
<feMergeNode in="blur" />
<feMergeNode in="blur" />
<feMergeNode in="SourceGraphic" />
</feMerge>
</filter>
</defs>
<!-- Connection lines for each agent -->
<template v-for="agent in childAgents" :key="agent.id">
<!-- Base line -->
<path
v-if="connectionPaths[agent.id]"
:ref="storePathRef(agent.id)"
:d="connectionPaths[agent.id]!.d"
:stroke="agent.color"
:stroke-width="isActive(agent.id) ? 2.5 : 1.5"
fill="none"
:opacity="isActive(agent.id) ? 0.7 : 0.25"
stroke-linecap="round"
/>
<!-- Glow line for active agent -->
<path
v-if="isActive(agent.id) && connectionPaths[agent.id]"
:d="connectionPaths[agent.id]!.d"
:stroke="agent.color"
stroke-width="4"
fill="none"
stroke-linecap="round"
:filter="`url(#glow-${agent.id})`"
opacity="0.5"
/>
<!-- Pulse line (white dashed segment moving along) -->
<path
v-if="connectionPaths[agent.id]"
:ref="storePulseRef(agent.id)"
:d="connectionPaths[agent.id]!.d"
stroke="white"
stroke-width="3"
fill="none"
stroke-linecap="round"
stroke-linejoin="round"
:opacity="isActive(agent.id) ? 1 : 0.4"
/>
</template>
</svg>
<!-- Cards Layer (above SVG) -->
<div class="cards-layer">
<!-- Hero: Iris centered top -->
<div class="hero-slot" data-agent-id="iris">
<AgentCard
v-bind="hero"
:class="{ 'hero-active': isActive(hero.id) }"
:style="{
boxShadow: isActive(hero.id)
? `0 0 20px ${hero.color}44`
: undefined,
borderColor: isActive(hero.id) ? hero.color : undefined,
}"
@click="emit('select', hero.id)"
/>
</div>
<!-- Agent Grid: 2 columns x 2 rows -->
<div class="agent-grid">
<div
v-for="agent in childAgents"
:key="agent.id"
:data-agent-id="agent.id"
class="agent-slot"
>
<AgentCard
v-bind="agent"
:style="{
boxShadow: isActive(agent.id)
? `0 0 14px ${agent.color}55, 0 0 30px ${agent.color}22`
: undefined,
borderColor: isActive(agent.id) ? agent.color : undefined,
}"
@click="emit('select', agent.id)"
/>
</div>
</div>
</div>
</div>
</template>
<style scoped>
.team-network {
position: relative;
width: 100%;
}
.network-svg {
position: absolute;
top: 0;
left: 0;
z-index: 0;
pointer-events: none;
overflow: visible;
}
.cards-layer {
position: relative;
z-index: 1;
display: flex;
flex-direction: column;
align-items: center;
gap: 32px;
}
.hero-slot {
width: 100%;
max-width: 520px;
transition: border-color 0.3s, box-shadow 0.3s;
}
.hero-active {
transition: border-color 0.3s, box-shadow 0.3s;
}
.agent-grid {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 16px;
width: 100%;
max-width: 820px;
}
.agent-slot {
width: 100%;
transition: border-color 0.3s, box-shadow 0.3s;
}
@media (max-width: 720px) {
.agent-grid {
grid-template-columns: 1fr;
}
.cards-layer {
gap: 20px;
}
}
</style>