20 KiB
Automation Live Scan Runbook
This document is the durable reference for automatic artifact scanning, mouse movement, click input, elevation, and live validation status.
Current Known-Good State
Validated live on 2026-07-07 with Genshin open in the artifact inventory at 1920x1080, English UI:
npm run dev:adminstarts the app elevated after the user confirms UAC.- Runtime status reported
isElevated: true,genshinFound: true, andtargetProcess: "GenshinImpact". - The safe probe endpoint
/automation/probe-click?index=1focused Genshin, moved the cursor to the second visible inventory tile, clicked it, and changed the artifact detail panel fingerprint. - Probe result:
clicked: true,inputBlocked: false,foregroundProcess: "GenshinImpact", andchanged: true. - A bounded live auto-scan via
/scanner/start?limit=2completed with:clicked: 2,attempted: 2,verified: 2,parsed: 2,stored: 2,review: 2,misses: 0,status: "done".
This proves that the current elevated app plus helper path can deliver mouse movement and click input to the focused Genshin client in this environment.
Latest-source timing is not proven while /health.appBuild.signature differs
from the APP_RUNTIME_SIGNATURE in electron/main.ts. On 2026-07-07 the port
was still owned by an older elevated runtime, so goal scans were intentionally
blocked by the stale-build gate. Restart the elevated app through
npm run dev:admin and confirm UAC before collecting new 100-artifact evidence.
Elevation And UAC
Use:
npm run dev:admin
The command runs scripts/dev-admin.ps1, which launches a new elevated
PowerShell window running scripts/dev-admin-start.ps1. The elevated start is
logged to:
outputs/admin-start/admin-dev.log
The user must confirm the Windows UAC prompt. The app cannot and must not click the Secure Desktop UAC prompt for itself. After confirmation, the app can verify its own runtime through the dev status endpoint.
Useful checks:
Invoke-RestMethod http://127.0.0.1:17317/health
Invoke-RestMethod http://127.0.0.1:17317/scanner/status
Expected runtime facts before automatic scan:
isElevated: truegenshinFound: truetargetProcess: "GenshinImpact"- hotkeys registered
Mouse And Click Validation
Use the probe before broad auto-scan work:
Invoke-RestMethod "http://127.0.0.1:17317/automation/probe-click?index=1" |
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The probe performs one read-only inventory selection click. It does not delete, feed, enhance, lock, unlock, spend, or modify game resources.
Interpretation:
click.ok: true,clicked: true,inputBlocked: falsemeans Windows did not block SendInput/UIPI in the current configuration.focused: trueandforegroundProcess: "GenshinImpact"means the click was sent while Genshin was foreground.changed: truemeans the detail panel changed after the click.changed: falsecan be benign if the target tile was already selected or two neighboring artifacts render identically; retry with anotherindex,row, orcol.
Examples:
# Second visible tile
Invoke-RestMethod "http://127.0.0.1:17317/automation/probe-click?index=1"
# Specific grid cell
Invoke-RestMethod "http://127.0.0.1:17317/automation/probe-click?row=0&col=3"
Bounded Live Auto-Scan
For live validation, prefer a bounded scan first:
Invoke-RestMethod "http://127.0.0.1:17317/scanner/start?limit=2"
The visible-inventory path remains the safest first check. The normal guided
entry tries the read-only direct world path first:
B -> artifact tab -> first artifact tile. If that does not produce a visible
artifact detail card, it falls back to the Inventory Kamera-compatible sequence:
ESC -> B -> artifact tab -> first artifact tile.
The normal Auto-Scan button uses a guided start. It first takes one lightweight preflight capture without OCR, full-frame payload, review scoring, or storing. If an artifact detail card is already visible, it starts the visible-inventory scan. Otherwise it runs the guided entry above. OCR/review/store work starts only after the artifact-detail preflight passes. Guided entry uses short state polling for the Inventory screen, artifact grid, and first detail card instead of waiting the full fixed delay every time; if the state never appears, the same timeout budget returns the last diagnostic capture.
Invoke-RestMethod "http://127.0.0.1:17317/scanner/start?entry=paimon-menu&limit=2"
Invoke-RestMethod "http://127.0.0.1:17317/scanner/start?entry=auto-entry&limit=2"
Invoke-RestMethod "http://127.0.0.1:17317/scanner/start?entry=visible-inventory&limit=2&engine=ik-traineddata"
Those paths send only read-only navigation. ESC is not a universal "go to
world" command: from the world it opens the Paimon menu, while from the
already-open Paimon menu it returns to the world. This is why the normal
auto-entry path first tries B directly and uses the IK-style ESC -> B
fallback only when direct entry did not reach an artifact detail card.
The scan starts only after a valid lookup package, supported 16:9 layout, detected artifact grid, Genshin-client capture, and visual artifact-detail markers are all present. If any preflight check fails, keep using the visible-inventory path while tuning the entry step.
The visual preflight also classifies the Paimon menu. The Paimon profile/card
grid can look like an inventory grid if only fixed 16:9 coordinates are used, so
the scanner must reject paimonMenu.present before any artifact OCR, review
sample creation, store write, or grid scan starts. The guided entry may still
take lightweight skip-OCR captures while navigating, but those captures are only
state evidence.
The same guard also runs inside the scan loop. If the app is on the main game screen, a Paimon/menu screen, a generic primary-screen capture, or any screen without an artifact detail card, auto-scan must block instead of clicking tiles or trying OCR. After each click the loop polls the detail fingerprint with a short bounded budget instead of sleeping blindly. The current budget is 420 ms with 60 ms polls; if the card changes and stabilizes earlier, OCR starts earlier, and if it does not change the loop retries or stops through the normal miss guards. If the card changed but remains animated, the loop now proceeds after 200 ms, matching Inventory Kamera's select-next-item wait more closely without removing the detail-change guard. The outer scan start focuses Genshin once; hot-loop fingerprint/OCR captures do not re-run the focus helper before every tile, which avoids an OS focus ping on each artifact while still relying on click readback, foreground checks, and the detail-card guard for safety. After a scroll, the loop now uses the same cheap fingerprint polling model for the inventory pane: it proceeds as soon as the next page fingerprint changed and stabilized instead of always sleeping the old fixed 760 ms settle delay. Changed but still animated inventory pages may proceed after 100 ms, again matching IK's fast-scroll wait while still blocking unchanged pages.
Then poll:
Invoke-RestMethod "http://127.0.0.1:17317/scanner/status" |
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Before live timing, verify that the endpoint is the current app instance:
Invoke-RestMethod "http://127.0.0.1:17317/health" |
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The response must include appBuild.signature and
appBuild.expectedOcrWorkerPoolSize. If appBuild is missing, or
/scanner/status still reports the old OCR warmup start time, the local port is
still owned by a stale elevated Electron process. Close the old Administrator
window/app and restart with npm run dev:admin before running scanner probes.
Use the status stats timing fields for IK comparisons: elapsedMs,
activeScanMs, writeFlushMs, averageMsPerParsed,
activeAverageMsPerParsed, averageCaptureMs, averageOcrMs,
artifactsPerMinute, and projectedMsFor100. elapsedMs is end-to-end
including queued writes; activeScanMs is the click/capture/OCR loop before
the final store/review flush. A run only counts as speed
evidence when parsed, stored, review, duplicates, and misses are read
together; raw click count alone is not scanner throughput. If averageOcrMs
dominates averageMsPerParsed, the next speed lever is an IK-style OCR worker
queue. If averageCaptureMs dominates, crop payload/capture work is the
bottleneck.
The /scanner/start?limit=N endpoint sends a renderer command payload with a
temporary scan limit. It does not change the normal UI setting. The normal
hotkeys and buttons still use the UI's configured scan limit.
Lookup and benchmark utility endpoints:
Invoke-RestMethod "http://127.0.0.1:17317/scanner/lookup/status"
Invoke-RestMethod "http://127.0.0.1:17317/scanner/lookup/regenerate"
Invoke-RestMethod "http://127.0.0.1:17317/scanner/ocr/warmup"
Invoke-RestMethod "http://127.0.0.1:17317/scanner/ocr/warmup?engine=ik-traineddata"
Invoke-RestMethod "http://127.0.0.1:17317/scanner/benchmark-ocr?limit=5"
Invoke-RestMethod "http://127.0.0.1:17317/scanner/benchmark-ocr?limit=5&engine=ik-traineddata"
Invoke-RestMethod "http://127.0.0.1:17317/scanner/benchmark-ocr?limit=5&engine=compare"
Invoke-RestMethod "http://127.0.0.1:17317/scanner/benchmark-ocr?limit=5&profile=full"
The benchmark endpoint measures the current Tesseract.js engine and the
Inventory-Kamera-traineddata Tesseract.js path against the artifact crop set and
returns timing/field counts, min/p50/p90/max timing, OCR p50/p90 timing,
20/45/100-artifact projections, skipped-OCR count, and the active OCR worker
pool size. It also returns per-field OCR timings under
ocrFieldAverages, which is the first place to look before changing crop or
parser behavior. Individual captures also report whether the artifact was
detected as sanctified; level/substat crops are shifted in that state to match
Inventory Kamera's crop model. By default it uses the auto-scan fast OCR profile,
which omits the low-value set-effect crop, the slot crop that can be derived
from the matched artifact piece name, and the main-stat-value crop that can be
derived from slot, main-stat label, and level. The fast profile also uses
Inventory Kamera's tighter substat crop height; full/manual captures keep the
larger recovery crop for debugging difficult samples. Auto-scan also omits per-crop diagnostic Base64 images from hot-loop OCR
captures while keeping the detail screenshot, OCR text, crop rect metadata, and
timings. OCR crops are passed to Tesseract as PNG buffers internally, not as
Base64 DataURLs, to avoid encode/decode overhead in batch scans. When
skipOcrUnlessArtifactDetail blocks OCR because no artifact detail card is
visible, OCR crop preprocessing is skipped too. Auto-scan readiness and scroll
checks use native detail/inventory fingerprints and omit preview DataURLs in
poll captures. Fast preflight/poll captures also omit crop list construction, crop images, and lock-state
detection unless a caller explicitly overrides that option; add
profile=full to OCR every artifact detail crop for debugging. It uses the same
artifact-detail guard as auto-scan: if the current screen is not a confirmed artifact detail view, OCR is
skipped and the response shows skippedOcrCaptures instead of burning time on
invalid crops.
For speed, the fast auto-scan profile also skips the optional Equipped footer
OCR. Name, level, main-stat label, and substats remain in the OCR hot path;
slot, set, and main-stat value are derived when the lookup/parser can validate
them. Use a full/manual capture when equipped ownership or every debug crop matters.
Local store/review writes are serialized through an internal queue but no longer
block the next inventory click. The scan still flushes the queue before it
returns its final summary, so stored and review counts remain final-state
numbers.
The app warms the default OCR worker pool in the background after startup; check
/scanner/status -> ocrWarmup.current before timing the first artifact. Use
/scanner/ocr/warmup?engine=ik-traineddata before comparing Inventory
Kamera-traineddata timings so the benchmark is not dominated by worker creation.
engine=ik-traineddata uses Inventory Kamera's local
genshin_fast_09_04_21.traineddata through Tesseract.js when the file is found
in data/tessdata, IK_TESSDATA_DIR, work/Inventory_Kamera, work/refs,
or the local _ik_ref* folders.
engine=compare runs current and ik-traineddata against the same visible
artifact detail state. The auto-scan default must stay current until the IK
traineddata path wins on the same captures. For a controlled live comparison,
start the scanner with engine=ik-traineddata; this only changes the OCR
worker language for that run and leaves the default UI/hotkey path on
current.
The OCR pool defaults to four workers because the fast artifact crop set has
four useful OCR parameter groups; set GAA_OCR_WORKERS=1..8 before startup to
benchmark a different worker count. Inventory Kamera's native engine pool is
still the reference design, but the current app path remains Tesseract.js until
native OCR is integrated and measured. Crops are scheduled across the whole
worker pool and each worker caches its last Tesseract parameter profile; this is
closer to Inventory Kamera's multi-engine field OCR than the earlier
parameter-group-serial scheduler.
Diagnostic Evidence
The Diagnose page contains a compact evidence timeline for scanner work. It logs runtime pings, focus attempts, key presses, entry captures, artifact-tab clicks, preflight failures, grid/count metadata, detail fingerprints, and detail/inventory screenshots. The same last events are also published through:
Invoke-RestMethod "http://127.0.0.1:17317/scanner/status" |
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Use this before changing scanner behavior: run the smallest failing action, read the evidence timeline, then decide whether the failure is focus/input, entry navigation, grid detection, capture quality, OCR, or parser validation.
If Paimon entry shows entry key ESC or entry key B with eventsSent: 0, the
running InputHelper.exe probably predates keyboard support or is blocked. Stop
the elevated app/helper, run npm run helper:build, then restart with
npm run dev:admin so the app loads the rebuilt helper.
Soak-Test Helper
After the elevated app is running and Genshin is open on the artifact inventory, the non-elevated terminal can drive the local dev-control endpoints and save a full evidence bundle:
npm run scan:soak
The helper writes timestamped JSON snapshots and a transcript to:
outputs/live-soak/<timestamp>/
Default sequence:
/health/scanner/status/capture/smart?skipOcr=1/automation/probe-click?index=1/automation/probe-click?index=3/scanner/start?limit=2/scanner/start?limit=5/scanner/start?limit=10/scanner/start?limit=20/review/samples?limit=30
For the actual Inventory-Kamera speed target, use the explicit goal run after
/health shows the current appBuild:
npm run scan:goal
npm run scan:goal:current
npm run scan:goal:ik
npm run scan:goal:compare
That run first warms/benchmarks current vs. ik-traineddata, then scans
limits 2, 5, 20, 45, 100 with the selected scan engine, and writes
scan-run-summary.json plus scan-run-summary.csv. npm run scan:goal
uses the default current scan engine; use scan:goal:ik for a native
IK-traineddata scan pass. Use scan:goal:compare to run both scan engines
back-to-back with the same limits and one combined CSV. The CSV is the quickest evidence for
averageMsPerParsed, activeAverageMsPerParsed, averageCaptureMs,
captureP50Ms, captureP90Ms, averageOcrMs, ocrP50Ms, ocrP90Ms,
averageCardReadyMs, averageScrollReadyMs, artifactsPerMinute, and
projectedMsFor100.
The run also writes scan-performance-assessment.json, which groups results by
limit, picks the best qualified engine, and labels the dominant bottleneck as
OCR, capture, card-ready, or scroll-ready. A qualified winner must finish the
run, parse the requested count, keep miss rate under 2%, and keep review rate
at or below 15%; review and miss rates are penalized before active average speed
is used as the tie-breaker.
The assessment ranking can be verified without Genshin or the Electron app:
npm run scan:assessment:test
This self-test rejects synthetic runs that are fast but have too many misses or too many review samples, so the final IK comparison cannot be won by speed alone.
For the current implementation summary and IK comparison rationale, see scanner-ik-progress-report.md.
Use the readiness timings to compare against Inventory Kamera's fixed waits:
IK waits about 200 ms after selecting the next inventory item and about 100 ms
after fast scrolls. If averageCardReadyMs or averageScrollReadyMs dominates
the active average while OCR is already low, tune the fingerprint gate before
touching OCR again.
The runner reads APP_RUNTIME_SIGNATURE from electron/main.ts and refuses
to run against a stale Electron process when /health.appBuild.signature does
not match the current source. Use -AllowStaleBuild only for deliberate
debugging of an older instance.
Current dev builds also expose /dev/shutdown on localhost. The start cleanup
script calls it before falling back to Stop-Process, so a previous elevated
app can shut itself down cleanly even when the caller cannot terminate an
administrator process directly. Older builds without that endpoint still need
manual close or a confirmed npm run dev:admin restart.
Review samples are saved as a compact summary by default so Vite does not try to
watch large Base64 payloads under outputs/. Full review payloads can be saved
with -SaveFullReviewSamples when needed.
It stops on a failed probe, blocked scan, stopped scan, or timeout unless
-ContinueAfterBlocked is supplied directly:
powershell -NoProfile -ExecutionPolicy Bypass -File scripts\live-soak.ps1 -Limits 2,5 -ContinueAfterBlocked
Anti-Cheat And Safety Boundary
Do not describe the current implementation as bypassing anti-cheat. The app does not read memory, hook the process, inject code, modify game files, inspect packets, or interact with kernel drivers. It uses normal Windows screen capture, focus, cursor movement, wheel, and click input.
The practical finding is narrower:
- A non-elevated app can be blocked by Windows integrity/UIPI when the target process is elevated or protected.
- Running the app elevated fixed input delivery in the tested environment.
- Genshin's anti-cheat may still affect behavior on other machines, game modes, overlays, or future versions. Re-run the probe before trusting broad scans.
Never add automation that deletes, feeds, enhances, locks/unlocks, spends resources, reads memory, hooks, injects, or modifies Genshin.
Live Layout Facts
The current 16:9 layout profile is calibrated from a 1920x1080 English artifact-inventory capture:
- detail rect approximately
x=1308,y=120,width=492,height=838 - inventory grid:
8 x 4safe automated targets, matching Inventory Kamera's 32-artifact full-page model. The apparent lower fifth row is in the bottom control band and is intentionally not clicked during auto-scan. - first tile center:
x=179,y=254,row=0,col=0 - second tile center:
x=325,y=254,row=0,col=1 - inventory count crop successfully read
2059/2400in the live session
The profile is resolution-scaled for 16:9. Off-profile setups should be treated as higher risk and validated with Smart Capture plus the probe.
Validation Checklist
Before marking an automation change done:
- Run
npm run lint. - Run
npx tsc -p tsconfig.electron.jsonwhen Electron/preload/main changed. - Run
npm test. - Run
npm run build. - If Genshin is available, run
/automation/probe-click?index=1. - For scan-loop changes, run
/scanner/start?limit=2before any broader scan. - Record new live findings in this file and in
docs/scanner-rework-status.md. - For IK-target claims, attach or cite
scan-performance-assessment.jsonfrom a non-stalenpm run scan:goal:comparerun.