98 lines
3.5 KiB
TypeScript
98 lines
3.5 KiB
TypeScript
// Card-ready gating for the auto-scan loop (ADR replaces the fixed 280ms settle
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// delay). After clicking a tile, instead of waiting a hardcoded interval and
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// hoping the detail card has rendered, poll a cheap detail fingerprint until it
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// has both (a) changed from the previously-read artifact and (b) stabilized
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// across consecutive samples. This is faster on quick machines and correct on
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// slow ones, and it is robust to particle/hover-glow animation: if the card
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// never fully stabilizes within the budget it still proceeds once the content
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// has changed, rather than looping forever on an animated frame.
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//
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// Pure except for the injected async sampler/clock, so it is unit testable.
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export interface CardReadyOptions {
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/** Consecutive equal samples required to call the card stable. */
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minStableSamples?: number;
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/** Total time budget before giving up on full stability. */
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maxWaitMs?: number;
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/** Delay between samples. */
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pollIntervalMs?: number;
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/** Proceed with changed-but-animated content after this much elapsed time. */
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acceptChangedAfterMs?: number;
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}
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export interface CardReadyDeps {
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/** Fast capture -> detail fingerprint. */
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sampleFingerprint: () => Promise<string>;
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wait: (ms: number) => Promise<void>;
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now: () => number;
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/** Returns a non-empty reason to abort (ESC held, stop pressed, ...). */
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checkAbort?: () => Promise<string> | string;
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}
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export interface CardReadyResult {
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/** Safe to read the full artifact: content changed (and stabilized or budget spent). */
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ready: boolean;
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/** The detail differs from the previously-read artifact. */
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changed: boolean;
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/** Reached the required number of consecutive equal samples. */
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stable: boolean;
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/** Latest sampled fingerprint. */
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fingerprint: string;
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/** Non-empty when aborted via checkAbort. */
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abortReason: string;
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polls: number;
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}
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const DEFAULT_MIN_STABLE = 2;
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const DEFAULT_MAX_WAIT_MS = 900;
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const DEFAULT_POLL_MS = 90;
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export async function waitForCardReady(
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deps: CardReadyDeps,
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previousFingerprint: string,
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options: CardReadyOptions = {},
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): Promise<CardReadyResult> {
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const minStable = Math.max(1, options.minStableSamples ?? DEFAULT_MIN_STABLE);
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const maxWaitMs = Math.max(0, options.maxWaitMs ?? DEFAULT_MAX_WAIT_MS);
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const pollIntervalMs = Math.max(1, options.pollIntervalMs ?? DEFAULT_POLL_MS);
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const acceptChangedAfterMs = Math.max(0, options.acceptChangedAfterMs ?? maxWaitMs);
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const start = deps.now();
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let previousSample = "";
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let stableCount = 0;
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let latest = "";
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let polls = 0;
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for (;;) {
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if (deps.checkAbort) {
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const abortReason = await deps.checkAbort();
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if (abortReason) {
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return { ready: false, changed: false, stable: false, fingerprint: latest, abortReason, polls };
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}
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}
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latest = await deps.sampleFingerprint();
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polls++;
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stableCount = latest && latest === previousSample ? stableCount + 1 : 1;
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previousSample = latest;
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const changed = Boolean(latest) && latest !== previousFingerprint;
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const stable = stableCount >= minStable;
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const elapsedMs = deps.now() - start;
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if (changed && (stable || elapsedMs >= acceptChangedAfterMs)) {
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return { ready: true, changed: true, stable, fingerprint: latest, abortReason: "", polls };
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}
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if (elapsedMs >= maxWaitMs) {
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// Budget spent. Proceed if the content has at least changed, even if it is
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// still animating (never fully stabilizes).
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return { ready: changed, changed, stable, fingerprint: latest, abortReason: "", polls };
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}
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await deps.wait(pollIntervalMs);
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}
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}
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