feat(ocr): substat-roll validation + rarity inference for GOOD export
Adds the accuracy check yas / Genshin Optimizer use: a substat value is only legitimate if it equals round(sum of 1..6 rolls) from that stat's roll table. Values that fit no combination at either rarity are guaranteed OCR misreads. - src/lib/substatRolls.ts: 5-star roll tables (+ 4-star %/crit tables to tell rarities apart), pure isPlausibleSubstat/implausibleSubstats, and inferRarity (level > 16 or roll-table fit; conservative, defaults to 5). Validates against the union of rarities so valid 4-star pieces are not false-flagged. - Wired in: shouldFlagArtifactForReview routes implausible substats to review; the parser adds an explanatory note; goodInterop export replaces the hardcoded rarity:5 with inferRarity (fixes wrong 4-star exports to GO/IK). - 10 new unit tests; 131 total green; eval still 100%. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
@@ -19,6 +19,7 @@ import {
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textReplacements,
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} from "./genshinData.js";
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import { fuzzyFindKnown, simplifyForMatch } from "./fuzzyMatch.js";
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import { implausibleSubstats } from "./substatRolls.js";
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type MainStatValueReference = { stat: string; base: number; max: number };
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@@ -110,6 +111,8 @@ export function parseArtifactCandidate(capture: CaptureResult | null): ParsedArt
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if (!mainStatField.value) notes.push("Main stat not confidently parsed.");
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if (!mainValueField.value) notes.push("Main stat value not confidently parsed.");
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if (substats.length < 3) notes.push("Substats look incomplete; crop or OCR needs tuning.");
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const implausible = implausibleSubstats(substats);
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if (implausible.length) notes.push(`Substat value has no valid roll combination (likely OCR misread): ${implausible.join(", ")}.`);
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if (!setField.value) notes.push("Set name not confidently parsed.");
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for (const [label, parsedField] of Object.entries({
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@@ -2,6 +2,7 @@ import type { GoodExportArtifact } from "../types/global";
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import type { StoredArtifactRecord } from "../types/storage";
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import { knownSets, mainStatValueReferences, pieceToSet, pieceToSlot } from "./genshinData";
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import { simplifyForMatch } from "./fuzzyMatch";
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import { inferRarity } from "./substatRolls";
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// GOOD (Genshin Open Object Description) interop for scanned artifacts, so the
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// local store can round-trip with Genshin Optimizer / Inventory Kamera / Akasha
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@@ -127,7 +128,7 @@ export function storedArtifactToGood(record: StoredArtifactRecord): GoodExportAr
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return {
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setKey: setNameToKey(record.setName),
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slotKey: SLOT_TO_GOOD[record.slot] ?? "",
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rarity: 5,
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rarity: inferRarity(record.level ?? 0, record.substats),
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level: record.level ?? 0,
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mainStatKey: statDisplayToGoodKey(record.mainStat),
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substats,
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@@ -1,5 +1,6 @@
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import type { ParsedArtifactCandidate } from "./artifactOcrParser";
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import { simplifyForMatch } from "./fuzzyMatch";
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import { implausibleSubstats } from "./substatRolls";
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import type { CaptureResult, ReviewSampleRecord } from "../types/global";
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import type { ScannerLearningRulePayload } from "../types/global";
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@@ -73,6 +74,10 @@ export function shouldFlagArtifactForReview(
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if (substatCount === 0) return true;
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if (substatCount < 3 && substatConfidence < 70) return true;
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// A substat value that matches no legal roll combination is a guaranteed OCR
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// misread - never store it as fact, always review.
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if (implausibleSubstats(parsed.substats ?? []).length > 0) return true;
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return false;
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}
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@@ -0,0 +1,72 @@
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import { describe, expect, it } from "vitest";
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import {
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implausibleSubstats,
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inferRarity,
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isPlausibleSubstat,
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isPlausibleSubstatValue,
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parseSubstatEntry,
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} from "./substatRolls";
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describe("substatRolls parsing", () => {
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it("parses percent and flat entries", () => {
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expect(parseSubstatEntry("CRIT DMG+13.2%")).toEqual({ stat: "CRIT DMG", value: 13.2, percent: true });
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expect(parseSubstatEntry("HP+1,509")).toEqual({ stat: "HP", value: 1509, percent: false });
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expect(parseSubstatEntry("garbage")).toBeNull();
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});
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});
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describe("substatRolls plausibility", () => {
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it("accepts real single-roll values (5-star)", () => {
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expect(isPlausibleSubstatValue("CRIT DMG", 7.8)).toBe(true); // 7.77 high roll
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expect(isPlausibleSubstatValue("CRIT DMG", 5.4)).toBe(true); // 5.44 low roll
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expect(isPlausibleSubstatValue("CRIT Rate", 3.9)).toBe(true); // 3.89
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expect(isPlausibleSubstatValue("ATK", 19)).toBe(true); // 19.45
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expect(isPlausibleSubstatValue("HP", 269)).toBe(true); // 268.88
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});
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it("accepts multi-roll sums", () => {
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expect(isPlausibleSubstat("CRIT DMG+13.2%")).toBe(true); // 5.44+7.77 or 6.22+6.99
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expect(isPlausibleSubstat("Elemental Mastery+68")).toBe(true);
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expect(isPlausibleSubstat("Energy Recharge+11.7%")).toBe(true);
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});
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it("rejects values that fit no roll combination at either rarity (OCR misreads)", () => {
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// 8.1% CRIT DMG sits in the gap: single roll maxes at 7.8 (5-star), and the
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// smallest two-roll sum is 8.2 (4-star), so it is unreachable at both.
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expect(isPlausibleSubstatValue("CRIT DMG", 8.1)).toBe(false);
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// 3.5% CRIT DMG is below the lowest possible roll at either rarity.
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expect(isPlausibleSubstatValue("CRIT DMG", 3.5)).toBe(false);
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// A dropped digit on flat ATK.
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expect(isPlausibleSubstatValue("ATK", 5)).toBe(false);
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});
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it("does not flag unknown stats", () => {
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expect(isPlausibleSubstatValue("Mystery Stat", 12.3)).toBe(true);
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});
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it("collects the implausible entries from a substat list", () => {
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const bad = implausibleSubstats(["CRIT DMG+13.2%", "CRIT DMG+8.1%", "ATK+19"]);
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expect(bad).toEqual(["CRIT DMG+8.1%"]);
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});
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});
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describe("substatRolls rarity inference", () => {
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it("is 5-star for any artifact leveled past +16", () => {
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expect(inferRarity(20, ["ATK%+3.5%"])).toBe(5);
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expect(inferRarity(17, [])).toBe(5);
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});
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it("detects 5-star from a substat that only fits the 5-star table", () => {
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// 7.8% CRIT DMG is a 5-star single high roll; not reachable at 4-star.
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expect(inferRarity(12, ["CRIT DMG+7.8%"])).toBe(5);
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});
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it("detects 4-star from a substat that only fits the 4-star table", () => {
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// 4.1% CRIT DMG is a 4-star single low roll; below any 5-star roll.
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expect(inferRarity(12, ["CRIT DMG+4.1%"])).toBe(4);
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});
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it("defaults to 5-star when ambiguous", () => {
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expect(inferRarity(8, [])).toBe(5);
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});
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});
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@@ -0,0 +1,139 @@
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// Substat roll validation (the accuracy trick yas / Genshin Optimizer use).
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// Every artifact substat value is the SUM of discrete per-roll increments: a
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// substat rolls once when it appears and again at every +4 level, up to 6 rolls
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// total. So a displayed value is only legitimate if it equals round(sum of N
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// rolls) for some N in 1..6 from that stat's roll table. An OCR value that fits
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// no combination is a misread (e.g. a dropped/extra digit) and should go to
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// review instead of being stored as fact.
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//
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// Roll tables are keyed by the app's display stat names. 5-star values are the
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// full set; 4-star values are included for the stats used to tell rarities
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// apart. Flat 4-star tables are intentionally omitted (kept conservative).
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const MAX_ROLLS = 6;
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const ROLLS_5STAR: Record<string, number[]> = {
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HP: [209.13, 239.0, 268.88, 298.75],
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ATK: [13.62, 15.56, 17.51, 19.45],
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DEF: [16.2, 18.52, 20.83, 23.15],
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"HP%": [4.08, 4.66, 5.25, 5.83],
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"ATK%": [4.08, 4.66, 5.25, 5.83],
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"DEF%": [5.1, 5.83, 6.56, 7.29],
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"Elemental Mastery": [16.32, 18.65, 20.98, 23.31],
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"Energy Recharge": [4.53, 5.18, 5.83, 6.48],
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"CRIT Rate": [2.72, 3.11, 3.5, 3.89],
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"CRIT DMG": [5.44, 6.22, 6.99, 7.77],
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};
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const ROLLS_4STAR: Record<string, number[]> = {
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"HP%": [3.06, 3.5, 3.93, 4.37],
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"ATK%": [3.06, 3.5, 3.93, 4.37],
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"DEF%": [3.83, 4.37, 4.92, 5.47],
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"Elemental Mastery": [12.25, 13.99, 15.74, 17.48],
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"Energy Recharge": [3.4, 3.89, 4.37, 4.86],
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"CRIT Rate": [2.04, 2.33, 2.62, 2.91],
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"CRIT DMG": [4.08, 4.66, 5.25, 5.83],
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};
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const PERCENT_STATS = new Set([
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"HP%",
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"ATK%",
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"DEF%",
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"Energy Recharge",
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"CRIT Rate",
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"CRIT DMG",
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]);
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function isPercent(stat: string) {
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return PERCENT_STATS.has(stat);
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}
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function displayRound(value: number, percent: boolean) {
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return percent ? Math.round(value * 10) / 10 : Math.round(value);
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}
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// All displayed values reachable by summing 1..MAX_ROLLS rolls from `rolls`.
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function buildValidSet(rolls: number[], percent: boolean): Set<number> {
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const results = new Set<number>();
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let sums = new Set<number>([0]);
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for (let n = 1; n <= MAX_ROLLS; n++) {
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const next = new Set<number>();
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for (const sum of sums) {
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for (const roll of rolls) next.add(Math.round((sum + roll) * 1000) / 1000);
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}
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sums = next;
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for (const sum of sums) results.add(displayRound(sum, percent));
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}
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return results;
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}
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const VALID_CACHE = new Map<string, Set<number>>();
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function validSet(stat: string, table: Record<string, number[]>, tag: string): Set<number> | null {
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const rolls = table[stat];
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if (!rolls) return null;
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const key = `${tag}:${stat}`;
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let cached = VALID_CACHE.get(key);
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if (!cached) {
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cached = buildValidSet(rolls, isPercent(stat));
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VALID_CACHE.set(key, cached);
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}
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return cached;
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}
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export function parseSubstatEntry(entry: string): { stat: string; value: number; percent: boolean } | null {
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const plusIndex = entry.indexOf("+");
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if (plusIndex <= 0) return null;
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const stat = entry.slice(0, plusIndex).trim();
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const raw = entry.slice(plusIndex + 1).replace(/,/g, "").replace("%", "").trim();
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const value = Number.parseFloat(raw);
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if (!Number.isFinite(value)) return null;
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return { stat, value, percent: entry.includes("%") };
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}
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/** A displayed value is plausible if it matches a roll sum for 5-star or 4-star. */
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export function isPlausibleSubstatValue(stat: string, value: number): boolean {
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const rounded = displayRound(value, isPercent(stat));
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const five = validSet(stat, ROLLS_5STAR, "5");
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const four = validSet(stat, ROLLS_4STAR, "4");
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// Unknown stat (no table) -> do not claim it is implausible.
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if (!five && !four) return true;
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return Boolean(five?.has(rounded)) || Boolean(four?.has(rounded));
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}
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export function isPlausibleSubstat(entry: string): boolean {
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const parsed = parseSubstatEntry(entry);
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if (!parsed) return true;
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return isPlausibleSubstatValue(parsed.stat, parsed.value);
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}
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/** The substat entries whose value fits no legal roll combination. */
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export function implausibleSubstats(substats: readonly string[]): string[] {
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return substats.filter((entry) => !isPlausibleSubstat(entry));
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}
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/**
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* Best-effort rarity from level + which roll table the substats fit. Conservative:
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* only returns 4 when a substat clearly fits the 4-star table and not 5-star;
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* otherwise defaults to 5 (the common case and the previous hardcoded value).
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*/
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export function inferRarity(level: number, substats: readonly string[]): number {
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if (level > 16) return 5; // only 5-star artifacts level past +16
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let fitsFiveOnly = 0;
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let fitsFourOnly = 0;
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for (const entry of substats) {
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const parsed = parseSubstatEntry(entry);
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if (!parsed) continue;
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const rounded = displayRound(parsed.value, isPercent(parsed.stat));
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const five = validSet(parsed.stat, ROLLS_5STAR, "5");
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const four = validSet(parsed.stat, ROLLS_4STAR, "4");
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if (!five || !four) continue;
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const inFive = five.has(rounded);
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const inFour = four.has(rounded);
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if (inFive && !inFour) fitsFiveOnly++;
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else if (inFour && !inFive) fitsFourOnly++;
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}
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if (fitsFiveOnly > 0) return 5;
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if (fitsFourOnly > 0) return 4;
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return 5;
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}
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