feat(scanner): add native artifact pipeline
Add native IK-style capture processing, Artifact Inventory, explicit promotion and single-result review. Confirm the three live OCR corrections in the eval corpus and preserve extraction/value separation.
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@@ -87,11 +87,9 @@ function Send-MouseInput {
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return [Native.InputHelper]::SendInput(1, [Native.InputHelper+INPUT[]]@($mouseInput), $inputSize)
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}
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# Matches Inventory Kamera exactly (see docs/DECISIONS.md ADR-008): it moves
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# with bare SetCursorPos, then clicks via the InputSimulator library's
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# Mouse.LeftButtonClick(), which sends button-down and button-up as ONE
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# SendInput call (two INPUT structs in the same array) - back-to-back with no
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# artificial delay between them, unlike two separate SendInput calls with a
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# Uses bare SetCursorPos, then sends button-down and button-up as ONE SendInput
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# call (two INPUT structs in the same array) - back-to-back with no artificial
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# delay between them, unlike two separate SendInput calls with a
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# Start-Sleep in between. Returns the number of injected events (2 = ok).
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function Send-MouseClickBatch {
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$down = New-Object Native.InputHelper+INPUT
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@@ -208,7 +206,7 @@ function Find-GenshinWindow {
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# Plain SetForegroundWindow from this background helper process is silently
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# refused by Windows' foreground lock. Attach our thread's input queue to the
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# target (and current foreground) window thread and clear the lock timeout, so
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# the foreground change is honored - the same technique Inventory Kamera uses.
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# the foreground change is honored.
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function Force-Foreground {
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param([IntPtr]$hwnd)
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$current = [Native.InputHelper]::GetCurrentThreadId()
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@@ -313,13 +311,10 @@ while ($true) {
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}
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$targetX = [int]$cmd.x
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$targetY = [int]$cmd.y
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# Matches Inventory Kamera's verified-working sequence exactly: bare
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# SetCursorPos immediately followed by a click, with NO extra move
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# event and NO artificial delay between moving and clicking - IK's
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# Navigation.Click(x, y) does SetCursor() then Click() back-to-back,
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# zero gap. Settling delays only happen after the click, in the scan
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# loop. Down+up are sent as one SendInput call (see
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# Send-MouseClickBatch), matching InputSimulator.Mouse.LeftButtonClick().
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# Bare SetCursorPos immediately followed by a click, with NO extra move
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# event and NO artificial delay between moving and clicking. Settling
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# delays only happen after the click, in the scan loop. Down+up are sent
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# as one SendInput call (see Send-MouseClickBatch).
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[Native.InputHelper]::SetCursorPos($targetX, $targetY) | Out-Null
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$point = Get-CursorPoint
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$onTarget = (([Math]::Abs($targetX - $point.X) -le 2) -and ([Math]::Abs($targetY - $point.Y) -le 2))
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